

Sailin'
Roll a die, pick a direction, then move yer ship forward in a straight line from
dot te dot ("the ocean"). Ye can move any number o' dots, up te the total on the die.
Ye can even "drop anchor" by movin' 0.
Fightin'
Fire up te three cannonballs at any ship within range (in a straight path)roll one
die per cannonball. Ye score a hit fer each die greater than the number o' spaces
between yer ship and yer opponent. An', fer each hit, yer opponent
loses one crate o' supplies (te make repairs).

Sinkin' a Ship
If yer ship takes a hit and has no supplies for repairs, down
ye go te Davy Jones' Locker and out of the game!
Stealin' the Prize!
Pirates can steal other ships by repairin' 'em with their own supplies before they go down in the drink.
If ye play yer cards right, ye can wind up with a whole fleet!
Stockin' Up
When ye run out of supplies and ammo, drop anchor
at a port o' call and stock up with cargo by rollin' a die. And if
ye got The Treasure, ye get an extra roll!
An' don't ferget te check out some awesome Sea Rats! variations.